IN THE BEGINNING - This section covers installing the SDK from Steam, downloading and installing the MyNewMod template, and preparing the template for your changes. This thread helps to sort out some of the confusion regarding when to use what. Whoward69’s File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase? - A must have reference regarding the different settings required for different types of files. Irkalla's "Firaxis-Like" Civilization Icon Tutorial - A great tutorial for creating civilization icons that more closely match the ones produced by Firaxis. Whoward69’s DDS Texture (Image File) Creation and Usage for Beginners - This thread covers many of the details and potential problems that a newbie modder will encounter when adding new icons and images to the game.īoomerSooner76’s (Tutorial) How to add Civ Icons with Gimp 2 - A great tutorial on creating basic icons for new civilizations. Whoward69’s XML data files for Standard Civilizations (inc DLC) - The MyNewCiv template files used in this mod are based on the layout and file structure used by whoward69 in his template files. It is the only way to quickly troubleshoot XML syntax and parsing errors. One of the first things that you will want to do is enable logging. Whoward69’s How to enable logging - An absolute must read for the newbie modder. Experienced modders are encouraged to add to the wiki in order to help grow the available knowledge base. Well worth the time for every newbie just starting out.Ĭivilization Modding Wiki - A good reference for many different aspects of modding Civilization 5. Outdated but still a good read regarding the general concept of modding. Kael's Modder’s Guide to Civilization 5 - The guide that started it all. MUST HAVE REFERENCES - CREDIT WHERE CREDIT IS DUE You can find this help in the Civ5 - Macintosh forum. You will need to seek additional help from other modders who use Macs. If you are using a Mac, this guide might not be as helpful. I will try to make special notes regarding this as we go along. If you are creating a mod for the original version of the game or just the Gods & Kings expansion, several things will be different, so proceed with caution. Note: This guide was created with the assumption that you are creating a mod for the Brave New World expansion on a PC using the Sid Meier's Civilization 5 SDK available from Steam. Because I have struggled with this myself as a newbie modder, I have decided to produce this addendum to the original guide by Kael in the hopes of helping other newbie modders. It is also possible that the answer is out dated as well, which leads to even more frustration for the newbie modder. While searching the forum will sometimes provide an answer, it usually involves pouring through a lot of irrelevant posts and threads in order to find the few that are actually relevant to your common problem. The “solution” to this is to search the forum and/or ask a question. A new modder can become very frustrated just trying to create something as "simple" as a new civilization and leader if they are not aware of all the little things that have to be just right. This is due to the addition of two expansion packs, as well as various Steam updates and game patches, all of which have changed the way mods have to be created in order to work properly. Several things have changed since the time Kael wrote his original modder’s guide. Some of the problems encountered are due to the fact that Kael’s mod is out of date and doesn’t cover everything. It is the author’s intent to help other newbie modders who are struggling to mod Civilization 5. Much of what is covered within this guide is information provided by those same modders in response to questions in the main Civ5 - C&C forum. This guide is not intended for expert modders. Most of the information he presents is still relevant. I highly recommend that all modders start with his guide as it contains a lot of useful information and insight that I do not intend to rehash in this guide. This document is not intended to replace the fine work done by Kael in his original modder’s guide. The intent of this guide is to be an addendum to Kael’s original guide for creating Civilization 5 mods.
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